Red Skies: Ascension
Post-apocalyptic RPG with turn-based combat system
Apocalypse is over. The sun is covered by a dense veil of dust. There’s almost no life left on Earth. Just a few groups of women and men find together in the ruins of the Old World. They just have one goal: to escape Earth on self-built airships and begin a new life above the clouds.
But there’s not much time left, as Earth gets more life-hostile with each day. And there are many threats waiting in the ruins – high-tech robots and mutants who will attack anyone daring to enter their territory …
Red Skies: Ascension can best be assigned to the genre of role-playing games, though it has many elements of an adventure – as example a straight storytelling, many puzzles and riddles.
The two founders of the indie developer Clockwork Origins, Daniel Bonrath and Sebastian Frenzel, already worked together on several of the best Gothic modifications. We are experienced in different genres like RPG, strategy, action and plattformer and completed small and really large scale projects. In 2019 our first standalone game was released, the tower defense Elemental War.
Clockwork Origins stands for outstanding games for PC and consoles. We work on innovative game mechanics and interesting stories. Support and the direct exchange with the players is immensely important to us.
You’ll find more on our projects on our history page.
The playing time is 15 to 20 hours.
We seek to publish Red Skies: Ascension simultaneously on PC (Windows, Linux) as well as Xbox and PlayStation.
Release is not set yet.
You have plenty of options to do that! Find out more below.
We need your help!
To get Red Skies: Ascension the perfect game, we need the help of our community – your help.
Here’s what you can do to support us:
And here are the results of the previous vote: